We are working on VR TRAINER, a virtual training ground for the clinical procedures.

Sving Sikkert VR

Creating a portable and flexible visual supplement for education purposes.

Our challenge

We were approached by TUR Forlaget about developing a virtual reality training exercise for truck drivers. The main priority was to visualize learning goals and implement a degree of interactivity to instruct the students in the importantance of perspective and placement in traffic - especially concerining right turns.

Our challenge was to design a lightweight VR experience to be implemented on a smartphone. This meant that we were faced with certain technical limitations that needed to be solved in order to find the perfect balance between convenience and visual design.

Sving Sikkert VR - forebyggelse af højresvingsulykker - Wacky Studio

The purpose of the VR-element is to illustrate and contextualize elements, such as the limitations of mirrors on a truck

Our approach

We decided to use gamification theory in our design process for this product. In short, gamification means utilizing gaming elements and principles for situations outside the game.

By dividing information and learning goals into modules, we created levels for the user to play through, using their theoretical knowledge. The purpose of the VR-element is to illustrate and contextualize elements, such as the limitations of mirrors and correct placement in proportion to bicyclists and other road users.

Sving Sikkert VR - forebyggelse af højresvingsulykker - Wacky Studio
Sving Sikkert VR - forebyggelse af højresvingsulykker - Wacky Studio
Sving Sikkert VR - forebyggelse af højresvingsulykker - Wacky Studio

The solution

The development of a simple and lightweight, but still useful VR-application is quite challenging - especially one to be run on a smartphone. The user experience is still the top priority, so we decided to create a visuel, less realistic environment to free up precious computer power.

Since your only source of interaction is your eyes, we implemented digital markers to register the viewer's gaze to ensure that the targets within the "game" could be completed. The markers will then be able to register if the user has made the correct interactions using the elements within the VR-environment, for example the mirrors.

Our conclusion

Combining good user experiences with learning goals and a very solid theoretical foundation is the essence of virtual reality training. We know that concepts such as digital assistents and VR-tools are the future of teaching and job training. Various simulators for airplanes and trucks have existed for many years, but they are not particularly cost effective and they often become obsolete too quickly.

By creating a simulation experience that's manageable, flexible and very adaptable, we have found the sweet spot between cost and user-friendliness that's the perfect fit for many schools and companies.

You can download Sving Sikkert VR via Apple's App Store or Google Play

Project Partners

We collaborated with

Used expertise

  • Unity® development
  • 3D modelling
  • 3D animation
  • Sound design