We are working on VR TRAINER, a virtual training ground for the clinical procedures.


The future training environment is virtual, developed in collaboration with professionals and tailored to healthcare personnel.

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Our challenge

Both new and experienced nurses, as well as students during their clinical internships, report experiencing uncertainty when it comes to remembering and properly performing a wide range of nursing procedures.

A newly hired nurse, therefore, spends a significant amount of time seeking advice from experienced colleagues, observing them, and referring to all the nursing procedure descriptions. In this context, new hires feel uncertain about handling the procedure and perceive that they cannot meet the clinic's expectations for executing them properly. Experienced nurses also continue to report uncertainty about various procedures.

Procedures are often interpreted differently, and the staff, therefore, communicate and inform patients in various ways during the procedure. This challenges patient safety and can result in a negative patient experience.

VR TRAINER - Wacky Studio

VR TRAINER is funded by the European Regional Development Fund, granted by Welfare Tech under the Syddansk OPI-pulje.

Our approach

As part of the Syddansk OPI-pulje 2019-2021, Wacky Studio receives support from the European Regional Development Fund. The support is allocated to testing, customization, and documentation of the effectiveness of using VR TRAINER.

The project involves the simulation of catheter insertion, allowing staff to refresh and/or practice the procedure through a practical and lifelike 3D environment.

The goal of the project is to test and further develop the procedure, ultimately documenting its effectiveness through use.

VR TRAINER - Wacky Studio
VR TRAINER - Wacky Studio
VR TRAINER - Wacky Studio

The solution

VR TRAINER is a Virtual Reality prototype for simulating catheter insertion, enabling healthcare personnel to refresh or practice the procedure in a practical and realistic 3D environment.

VR Trainer virtually guides the user through the work process and can be used by anyone without requiring special skills or prior training. With VR Trainer, the work procedure can be practiced in an isolated and safe 3D environment without distractions, allowing for trial and repetition of the procedure as often as desired. VR Trainer is developed based on familiar and widely-used mechanisms from digital game development. For instance, it employs gamification elements to guide and reward the user when achieving the desired user behavior, visualizing goals in an understandable and tangible manner. This creates synergy between didactics and the practical tasks that the user encounters.

Our conclusion

The ambition is to convert a wide range of existing procedure descriptions into VR TRAINER, which is being developed in close collaboration with experts. Specific work procedures will thus be transformed into a virtual simulation environment.

VR TRAINER is expected to be launched in mid-2021 as a fully developed platform with several clinical procedures. Subsequently, new clinical procedures will be continuously added as they become qualified and developed.

Read more on VR TRAINER.

Project Partners

We collaborated with

Used expertise

  • Unity® development
  • 3D modelling / animation
  • Sound design
  • User interface design
  • Laravel-based backend
  • Vue.js single page application
  • Flutter-based Android/iOS application